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Détachement : Patrouille | ||||||||||||||||||||||||||||||
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[Seigneur de Guerre]
Archiviste
6 | 125
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1 unité | 125 points | 6.25 % | ||||||||||||||||||||||||||||||
Troupes | ||||||||||||||||||||||||||||||
Escouade Tactique (5)
5 | 90
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Escouade Tactique (5)
5 | 90
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2 unités | 180 points | 9 % |
Détachement : Avant-garde | ||||||||||||||||||||||||||||||||||||||||
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Capitaine
: "Aelion II Ravenstar, Maitre du Chapitre"
9 | 190
Unité unique - 190 points
Only in Death Does Duty End (2 CP): When one of your CHARACTERs who hasn't fought yet dies in the Fight phase, it can fight before being destroyed. Doesn't combo with the Banner abilities on Ancients. Souls of Iron (2 CP): Deny on 4+ within 24" of an Iron Hands unit. |
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Capitaine
: "Le Parangon"
7 | 150
Unité unique - 150 points
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2 unités | 340 points | 17 % | ||||||||||||||||||||||||||||||||||||||||
Elite | ||||||||||||||||||||||||||||||||||||||||
Escouade d'Assaut Terminator (5)
: "Phalanges Noires"
9 | 215
Fury of the First (1 CP): Select a TERMINATOR unit during either the shooting or fight phase. This unit adds +1 to their hit rolls
Mercy is Weakness (1 CP): Choose after a unit decides to shoot or fight. Select an enemy unit, and until the end of that phase, every IRON HANDS model that attacks this unit wounds twice on unmodified wound rolls of 6. The Gorgon's Rage (1 CP): Use in the Fight phase, when choosing an IRON HANDS unit to fight. Until the end of the phase, that unit adds +1 to melee hit rolls. Reject the Flesh / Embrace the Machine (1 CP): Use in any phase when an IRON HANDS INFANTRY unit in your army is chosen as a target for an attack. FNP on 5+++. |
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[SM] Leviathan Dreadnought
: "Malzebal Phoerion"
13 | 230
Power of the Machine Spirit (2 CP): Select a MACHINE SPIRIT unit during command phase. Until the start of your next command phase, that unit acts as it has full wounds.
Wrathful Machine Spirit (2 CP): Used in the shooting or fight phase when a VEHICLE is chosen to shoot or fight; it can re-roll hit rolls for that phase. Use this Stratagem in your Command phase. Select one ADEPTUS ASTARTES DREADNOUGHT model from your army (excluding WULFEN and DEATH COMPANY models). Until the start of your next Command phase, that model gains either the Rites of Battle ability or the Tactical Precision ability, as shown below: Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. |
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Escouade de Vétérans Bladeguard (7)
: "Le Conseil des Epées"
10 | 315
Unité unique - 45pts par fig
225pts par tranche de 5. |
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Escouade de Vétérans Vanguards (8)
: "La Vengeance Noire"
14 | 291
Death to the Traitors! (1 CP): When one unit is attacking a HERETIC ASTARTES unit in the fight phase, re roll to hit rolls.
Hammer of Wrath (1CP): JUMP PACK models within a unit that successfully end a charge move within 1" of an enemy unit cause mortal wounds on a d6 roll that exceeds enemy Toughness. Melta Bomb (1 CP): During the fight phase against a VEHICLE, one model in a MELTA BOMB unit can sacrifice their attacks to make one hit roll. Mercy is Weakness (1 CP): Choose after a unit decides to shoot or fight. Select an enemy unit, and until the end of that phase, every IRON HANDS model that attacks this unit wounds twice on unmodified wound rolls of 6. The Gorgon's Rage (1 CP): Use in the Fight phase, when choosing an IRON HANDS unit to fight. Until the end of the phase, that unit adds +1 to melee hit rolls. Reject the Flesh / Embrace the Machine (1 CP): Use in any phase when an IRON HANDS INFANTRY unit in your army is chosen as a target for an attack. FNP on 5+++. Scions of the Forge (1 CP): Special issue wargear to sergeants: MC weapon (+1D) |
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4 unités | 1051 points | 52.55 % | ||||||||||||||||||||||||||||||||||||||||
Soutien | ||||||||||||||||||||||||||||||||||||||||
Land Raider Crusader
: "Rage d'Eonstar"
14 | 270
Power of the Machine Spirit (2 CP): Select a MACHINE SPIRIT unit during command phase. Until the start of your next command phase, that unit acts as it has full wounds.
Wrathful Machine Spirit (2 CP): Used in the shooting or fight phase when a VEHICLE is chosen to shoot or fight; it can re-roll hit rolls for that phase. |
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1 unité | 270 points | 13.5 % |
Points | : | 92 | 1966 |
- pts restants | : | 34 |
Commandement | : | 1 |
Figurines | : | 35 |
Unités | : | 10 |
Space Marines | : | 79 | 1736 |
Pts | : | 86.8% |
PP | : | 85.9% |
[FW] Imperium | : | 13 | 230 |
Pts | : | 11.5% |
PP | : | 14.1% |
Patrouille | : | 16 | 305 |
Pts | : | 15.3% |
PP | : | 17.4% |
Avant-garde | : | 76 | 1661 |
Pts | : | 83.1% |
PP | : | 82.6% |
Abattez-le | : | 4 |
Assassinat | : | 10 |
Abhorrez le sorcier | : | 3 |
Pas de prisonniers | : | 76 |
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