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Chaplain
6 | 113
debut battle round, 3+ littany
1. LITANY OF FAITH If this litany is inspiring, then when a model in a friendly GREY KNIGHTs unit within 6" of this model would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost. This is not cumulative with any similar rules 2. INTONEMENT FOR GUIDANCE If this litany is inspiring, select one friendly GREY KNIGHTS unit within 6" of this model. When resolving an attack made with a ranged weapon by a model in that unit, ignore hit roll modifiers and Ballistic Skill modifiers. 3. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly GREY KNIGHTS units whilst their unit is within 6" of this model. 1 attempt, 1 deny. WARP SHAPING Warp Shaping has a warp charge value of 5. If manifested, select a Tide of the Warp that is not dominant. The currently dominant Tide of the Warp is changed to the selected Tide of the Warp. |
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Grand Master en Nemesis Dreadknight
11 | 255
Attempt 2, deny one
Warlord trait : FIRST TO THE FRAY You can re-roll failed charge rolls for your Warlord and friendly GREY KNIGHTS units that are within 6" of him at the start of the Charge phase. Psy 1 : ARMOURED RESILIENCE Armoured Resilience has a warp charge value of 6. If manifested, select one friendly GREY KNIGHTS INFANTRY unit within 12" of this psyker. Until the start of your next Psychic phase, when resolving an attack that targets that unit, subtract 1 from the wound roll. |
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2 unités | 368 points | 7.36 % | ||||||||||||||||||||||||||||||||||||||||
Troupes | ||||||||||||||||||||||||||||||||||||||||
Strike Squad (5)
7 | 175
Attempt 1 deny 1
2 GATE OF INFINITY Gate of Infinity has a warp charge value of 6. If manifested, pick a friendly GREY KNIGHTS unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy models. |
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Terminator Squad (9)
22 | 486
Attempt 1 deny 1
‘Sanctuary has a warp charge value of 6. If manifested, pick a friendly Grey Knights unit within 12" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save. |
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Terminator Squad (5)
11 | 257
attempt 1 deny 1
‘Sanctuary has a warp charge value of 6. If manifested, pick a friendly Grey Knights unit within 12" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save. |
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3 unités | 918 points | 18.36 % | ||||||||||||||||||||||||||||||||||||||||
Elite | ||||||||||||||||||||||||||||||||||||||||
Apothecary
5 | 95
attempt 1 deny 1
GATE OF INFINITY Gate of Infinity has a warp charge value of 6. If manifested, pick a friendly GREY KNIGHTS unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy models. |
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Servitors (4)
2 | 108
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2 unités | 203 points | 4.06 % |
Points | : | 64 | 1489 |
- pts restants | : | 3511 |
Commandement | : | 6 |
Figurines | : | 26 |
Unités | : | 7 |
Abattez-le | : | 2 |
Assassinat | : | 10 |
Abhorrez le sorcier | : | 15 |
Pas de prisonniers | : | 37 |
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