ESCADRON BLACKSTAR (Armée custom)
TRAITS DE FACTION ////////////////////////////////////////////////////////////////////
Expérimenteurs d'Armes Nouvelles: Relance des 1 pour blesser pour VEHICULES et MONSTRES lorsqu'au moins 1 marqueur laser.
Nihilistes: Les unités BATTLESUIT peuvent agir comme des drones, et prendre les dommages pour les unités visées.
RELIQUE DE FACTION ///////////////////////////////////////////////////////////////////
Sur-blindage: +1 à la sauvegarde d'armure et relance des 1 à la sauvegarde. BATTLESUITS et VEHICULES uniquement.
TRAIT DE SDG //////////////////////////////////////////////////////
Maitre stratège: +1 PC sur un 5+ lorsqu'au moins 1PC dépensé. Valable une seule fois par tour.
STRATAGEMES DE FACTION //////////////////////////////////////////////////////
La Mort comme Libération (2PC): les modèles BATTLESUITS peuvent s'autodétruire sur un 2+ pour D3 BM sur les unités à 1pas. D6 pour les BATTLESUITS qui ont également le mot-clé MONSTRE. Limité à 1 modèle par unité, et par tour.
Combustion maximale (1PC): L'unité ciblée peut utiliser le maximum de son mouvement, quel que soit la quantité de dommages subis. Si elle avance, elle le fait automatiquement de 6", et sur un test de 1, elle prend 1 blessure mortelle.
OBJECTIFS DE FACTION /////////////////////////////////////////////////////////////
PURGE THE ENNEMY
XXXX
NO MERCY, NO RESPITE
Annihilation: Si au moins 2 unités ennemies tiennent un objectif, qu'elles sont détruites, et que les unités ESCADRON BLACKSTAR amies prennent le point, alors +3 PV.
BATTLEFIELD SUPREMACY
Briseur de moral: +10 PV si au moins 1 unité MONSTRE se trouve dans la zone de déploiement adverse à la fin de la bataille.
STRATAGEMES UTILISABLES ///////////////////////////////////////////////////////////////////////////
BATTLESUITS -------------------------------------------------------------
Branched Nova Charge (1 CP): Overcharging a Riptide's Nova Reactor grants it two buffs instead of one.
Multi-spectrum Sensor Suite (1 CP): Used before a battlesuit unit shoots, enemy units cannot claim cover saves from that unit.
Repulsor Impact Field (1 CP) : After an opponent successfully charges a Battlesuit unit, roll a dice for each model in the enemy unit within 3” of your unit and on a 6 they suffer a mortal wound.
Stimulant Injector (1 CP): Replaces the old wargear option. Pick a BATTLESUIT with maximum wounds of 10 or more at the start of your turn. That unit ignores all the negative effects of having taken any wounds (BS penalties, etc.) until either it dies or the turn ends.
CRISIS -------------------------------------------------------------------------------------
Coordinated Engagement (2 CP): Use this Stratagem in your Shooting phase. Select one XV8 CRISIS BATTLESUITS or XV8 CRISIS BODYGUARDS unit from your army, and select one enemy unit. Until the end of that phase, when resolving an attack made by a model in that XV8 CRISIS BATTLESUITS or XV8 CRISIS BODYGUARDS unit against that enemy unit, treat that enemy unit as having 5 markerlight counters.
HAMMERHEAD -------------------------------------------------------------------------
Modulated Weaponry: Use this Stratagem in your Shooting phase, when a RIPTIDE, GHOSTKEEL or VEHICLE model (other than a TITANIC model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots).
STEALTHS:
Wall of Mirrors: Use this Stratagem at the start of your Movement phase. Pick a <SEPT> XV25 STEALTH BATTLESUITS unit from your army that is within 6" of a <SEPT> XV95 GHOSTKEEL BATTLESUIT from your army. You may immediately remove the Stealth Battlesuits unit from the battlefield and set it up again, anywhere within 12" of that Ghostkeel Battlesuit and more than 9" from any enemy models. Note that this does not count as Falling Back if the Stealth Battlesuits unit was within 1" of an enemy unit when it was removed.
DESIGNATEURS LASERS -------------------------------------------------------------------------------
Uplinked Markerlight (1 CP): Use this stratagem after an enemy unit has been hit by a markerlight fired by a model from your army. Place d3 + 1 markerlight counters next to that unit instead of only 1
Aerial Targeting (1CP): Run out of markerlights? Already use your Uplinked markerlight and need one more? For 1 CP, you get 1 additional markerlight when shooting at an enemy unit of your choice
Stratagem - Orbital Marker Distribution Uplink (2 CP): Pick an enemy unit visible to a character. That unit and all units within 6” gain a markerlight counter.
PUISSANCE SUPPLEMENTAIRE ----------------------------------------------------------------------------
Aerial Targeting: Use this Stratagem in your Shooting phase. Select one enemy unit. Until the end of that phase, when resolving an attack made with a ranged weapon by a model from your army against that unit, treat that unit as having one more markerlight counter than it actually has for that attack.
Orbital Ion Beam (3CP): Use this Stratagem in your Shooting phase if a T’AU EMPIRE COMMANDER from your army did not move or use their Manta Strike ability in the preceding Movement phase. Pick two points on the battlefield 2D6" apart. Draw an imaginary straight line 1mm wide between these two points and roll a dice for each unit (friend or foe) that has models under this line. Subtract 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds. This Stratagem can only be used once per battle.
Détachement :
Bataillon BLACKSTAR
|
QG |
[Seigneur de Guerre]
Commander en XV86 Coldstar Battlesuit
: "Commandeur Blackstar"
8 | 250
|
M | CC | CT | F | E | PV | A | Cd | Svg |
|
20 | 3+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+/5++ |
Equipement : Générateur de bouclier (autres figurines), Nacelle de missiles (2), Eclateur à fusion (2) Aptitudes : Coldstar, Frappe Manta, Maître de Guerre, Pour le bien suprême Mots clés : Battlesuit, Commander, Personnage, Répulseur, Vol Mots clés de faction : T'au Empire Traits : [Codex] Parangon du Kauyon
|
Longstrike
: "Char Commandeur TX-001"
11 | 170
|
M | CC | CT | F | E | PV | A | Cd | Svg |
7-13 PV |
12 | 6+ | 2+ | 6 | 7 | 7-13 | 3 | 8 | 3+ |
4-6 PV |
6 | - | 3+ | - | - | 4-6 | D3 | - | - |
1-3 PV |
3 | - | 4+ | - | - | 1-3 | 1 | - | - |
Equipement : Canon rail, Système de missiles autodirecteurs (2) Aptitudes : As de Blindé, Char Glisseur, Exo-Armure XV02 de pilote Mots clés : Hammerhead, Longstrike, Personnage, Véhicule, Vol Mots clés de faction : Sept T'au, T'au Empire
|
Sabre de Feu
3 | 50
|
M | CC | CT | F | E | PV | A | Cd | Svg |
|
6 | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 4+ |
Equipement : Fusil à impulsion de Sabre de feu Aptitudes : Feu redoublé Mots clés : Infanterie, Personnage, Sabre de Feu Mots clés de faction : T'au Empire
|
3 unités |
470 points
|
23.5 %
|
Troupes |
[4X] Strike Team (5 + 2)
5 | 60
|
M | CC | CT | F | E | PV | A | Cd | Svg |
|
6 | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ |
Equipement : Fusil à impulsion (4), Pistolet à impulsions Mots clés : Infanterie, Strike Team Mots clés de faction : T'au Empire
Fire Warrior Shas'ui
Equipement : Fusil à impulsion + MV7 Marker Drone (2)
|
4 unités |
240 points
|
12 %
|
Elite |
Exo-armure Riptide
13 | 240
|
M | CC | CT | F | E | PV | A | Cd | Svg |
7-14 PV |
12 | 5+ | 4+ | 6 | 7 | 7-14 | 4 | 8 | 2+/5++ |
4-6 PV |
8 | - | 5+ | - | - | 4-6 | 3 | - | - |
1-3 PV |
4 | - | 5+ | - | - | 1-3 | 2 | - | - |
Equipement : Systeme de défense contre-feu, Fusil à plasma froid (2), Canon à induction lourd Aptitudes : Générateur de Bouclier Riptide, Réacteur Nova Mots clés : Exo-Armure, Exo-Armure Riptide, Répulseur, Vol Mots clés de faction : Empire T'au
|
Exo-armure Riptide
13 | 240
|
M | CC | CT | F | E | PV | A | Cd | Svg |
7-14 PV |
12 | 5+ | 4+ | 6 | 7 | 7-14 | 4 | 8 | 2+/5++ |
4-6 PV |
8 | - | 5+ | - | - | 4-6 | 3 | - | - |
1-3 PV |
4 | - | 5+ | - | - | 1-3 | 2 | - | - |
Equipement : Systeme de défense contre-feu, Fusil à plasma froid (2), Canon à induction lourd, Poings de Riptide Aptitudes : Générateur de Bouclier Riptide, Réacteur Nova Mots clés : Exo-Armure, Exo-Armure Riptide, Répulseur, Vol Mots clés de faction : Empire T'au
|
2 unités |
480 points
|
24 %
|
Attaque rapide |
[FW] XV107 R'varna Battlesuit
22 | 330
|
M | CC | CT | F | E | PV | A | Cd | Svg |
R'varna (7-15 PV) |
8 | 5+ | 4+ | 6 | 8 | 15 | 4 | 8 | 2+/5++ |
R'varna (4-6 PV) |
6 | 5+ | 5+ | 6 | 8 | 6 | 3 | 8 | 2+/5++ |
R'varna (1-3 PV) |
3 | 5+ | 5+ | 6 | 8 | 3 | 2 | 8 | 2+/5++ |
Equipement : Systeme de défense contre-feu, Pulse submunitions cannon (2) Aptitudes : Réacteur Nova, R’varna Shield Generator Mots clés : Battlesuit, Monstre, Répulseur, Vol, XV107 R'varna Battlesuit Mots clés de faction : T'au Empire
|
Tactical Drones (0 + 5)
2 | 50
Mots clés : Drone, Tactical Drones, Vol Mots clés de faction : T'au Empire
+ MV7 Marker Drone (5)
Aptitudes : Plate-forme Stable
|
2 unités |
380 points
|
19 %
|
Soutien |
Exo-armures Broadside (2 + 1)
10 | 250
|
M | CC | CT | F | E | PV | A | Cd | Svg |
Broadside Shas'ui |
5 | 5+ | 4+ | 5 | 5 | 6 | 2 | 7 | 2+ |
Broadside Shas'ui |
5 | 5+ | 4+ | 5 | 5 | 8 | 3 | 8 | 2+ |
Mots clés : Exo-Armure, Exo-Armure Broadside Mots clés de faction : Empire T'au
+ 1ère Broadside Shas'ui
Equipement : Nacelle de missiles à haut rendement (2), Système de missiles autodirecteurs jumelé (2) Broadside Shas'vre
Equipement : Système de ciblage avancé, Nacelle de missiles à haut rendement (2), Système de missiles autodirecteurs jumelé (2)
|
TX7 Hammerhead Gunship
8 | 165
|
M | CC | CT | F | E | PV | A | Cd | Svg |
8-14 PV |
12 | 6+ | 4+ | 6 | 7 | 14 | 3 | 8 | 3+ |
4-7 PV |
8 | - | 5+ | - | - | - | D3 | - | - |
1-3 PV |
4 | - | 6+ | - | - | - | 1 | - | - |
Equipement : Canon rail, Missile Seeker (2), Système de missiles autodirecteurs (2) Aptitudes : Char Glisseur, Drones Arrimés, Explosion (6ps - D3 BM), Targeting Array Mots clés : Hammerhead, TX7 Hammerhead Gunship, Véhicule, Vol Mots clés de faction : T'au Empire
|
2 unités |
415 points
|
20.75 %
|
Points |
: |
110
|
1985
|
Commandement |
: |
6 |
Figurines |
: |
43 |
Unités |
: |
13 |
|
Abattez-le |
: |
7 |
Assassinat |
: |
10 |
Abhorrez le sorcier |
: |
0 |
Pas de prisonniers |
: |
76 |