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Orks : Ork First Battle [1000 points]

par AlucardleVash - modifiée le 5 Décembre 2021

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Détachement principal
QG
[Seigneur de Guerre] Boss de Guerre en Méga-armure
6 | 115

MCCCTFEPVACdSvg
52+5+667582+/5++

Equipement : Gros fling', Enorm' Kikoup'
Aptitudes : Boss de Guerre [Aura], Dur à Kuire, Flingueur Grot (Gros fling'), On y Va !, Waaagh!
Mots clés : Boss de Guerre, Infanterie, Méga-Armure, Personnage
Mots clés de faction : Ork, Goff
Reliques : L'Armure Kifrakass'
Traits : Trait - Ork - 5. Ruzé mais brutal

2CP - UNBRIDLED CARNAGE

Until the end of the phase, each time a model in that unit makes an attack, it scores an additional hit on an unmodified hit roll of 5+ instead of 6.

2PC - ORKS IS NEVER BEATEN

Use this Stratagem in the Fight phase, when an ORKS CHARACTER model in your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished making attacks. If the selected model’s characteristics change as it takes damage, use the bottom row of that model’s profile when resolving those attacks. After resolving the destroyed model’s attacks, it is then removed.
1 unité | 115 points | 11.5 %
Troupes
Boyz (10)
5 | 95

MCCCTFEPVACdSvg
Boy Ork 53+5+451266+
Boss Nob 53+5+552376+

Equipement : Frags à manche (5), Kalibr' (5), Fling' (4), Kikoup' (5)
Aptitudes : Loi d'la Bande, On y Va !, Waaagh!
Mots clés : Bande, Base, Bombes Kass'tanks, Boyz, Infanterie
Mots clés de faction : Ork, [Bande Spécializée] Kamionneurs
Boss Nob Equipement : Kalibr', Gros kikoup'

1CP - GET STUCK IN LADZ!

Use this Stratagem in the Fight phase, when a BOYZ or BEAST SNAGGA BOYZ unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a pile in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
Boyz (10)
5 | 100

MCCCTFEPVACdSvg
Boy Ork 53+5+451266+
Boss Nob 53+5+552376+

Equipement : Frags à manche (5), Kalibr' (5), Fling' (3), Gros fling', Kikoup' (5)
Aptitudes : Loi d'la Bande, On y Va !, Waaagh!
Mots clés : Bande, Base, Bombes Kass'tanks, Boyz, Infanterie
Mots clés de faction : Ork, Goff
Boss Nob Equipement : Frags à manche, Kalibr', Gros kikoup'

2CP - GROT SHIELDS

Use this Stratagem at the start of your opponent’s Shooting phase. Select one ORKS INFANTRY unit from your army, then select one GRETCHIN INFANTRY unit (excluding CHARACTER units) from your army that is within 6" of that unit. Until the end of the phase, enemy models cannot select the selected ORKS INFANTRY unit as a target if the selected GRETCHIN INFANTRY unit is a closer visible target.
Gretchins (10)
2 | 50

MCCCTFEPVACdSvg
55+4+231147+

Equipement : Pétoire grot (10)
Aptitudes : Froussards, Minuscules, Waaagh!
Mots clés : Base, Gretchins, Infanterie
Mots clés de faction : Ork, Goff
3 unités | 245 points | 24.5 %
Attaque rapide
Boyz sur Squigliers (3)
4 | 80

MCCCTFEPVACdSvg
103+5+563364+/6++

Equipement : Armes de grot de selle (3), Kipik' (3), Mâchoires de Squiglier (3), Squig-bombe
Aptitudes : Alpagueur, Loi d'la Bande, On y Va !, Waaagh!
Mots clés : Alpagueur, Base, Boyz sur Squigliers, Cavalerie, Squig
Mots clés de faction : Ork, Goff

2CP - TOUGH AS SQUIG-HIDE

Use this Stratagem in any phase, when a BEAST SNAGGA INFANTRY, BEAST SNAGGA CAVALRY or BEAST SNAGGA MONSTER unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

2CP - UNBRIDLED CARNAGE

2CP - MONSTER HUNTERZ

Use this Stratagem at the start of any phase. Select one enemy MONSTER or VEHICLE unit and up to 3 BEAST SNAGGA units from your army. Until the end of the phase, each time an attack is made by a model in one of the selected BEAST SNAGGA units that targets the selected MONSTER or VEHICLE unit, add 1 to that attack’s wound roll.
Kopters d'la Mort (3)
8 | 155

MCCCTFEPVACdSvg
143+5+454264+

Equipement : Frags à manche (3), Kalibr' (3), Rokettes de kopter (3), Lames ki tournent (3), Gross'Bomb
Aptitudes : Brinquebalant, Descente en Piké, Gros Bouton Rouj', Loi d'la Bande, On y Va !, Zywaaagh!
Mots clés : Deffkoptas, Fondus D'la Vitess', Véhicule, Vol
Mots clés de faction : Ork, Goff

2CP - RAMMING SPEED

Use this Stratagem in your Charge phase, when an ORKS VEHICLE unit from your army is selected to charge.
Until the end of the phase, when making a charge roll for that unit, roll 3D6 instead.
Until the end of the phase, when that unit finishes a charge move, select one enemy unit that is within Engagement Range of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

2CP - CLOUD OF SMOKE

Use this Stratagem at the start of your opponent’s Shooting phase. Select one SPEED FREEKS VEHICLE unit from your army. Until the end of the phase, while a friendly SPEED FREEKS VEHICLE unit is within 6" of the selected unit, each time a ranged attack targets that unit, subtract 1 from that attack’s hit roll.
Nob sur Squig Krazeur
4 | 65

MCCCTFEPVACdSvg
103+5+565474+/6++

Equipement : Kalibr', Gros kikoup', Mâchoires de Squig Krazeur
Aptitudes : Alpagueur, Kraz'têt', On y Va !, Squigboss, Waaagh!
Mots clés : Alpagueur, Cavalerie, Nob, Nob sur Squig Krazeur, Personnage, Squig
Mots clés de faction : Ork, Goff
Reliques : Manteau en Peau d'Bête
Traits : Trait - Alpagueurs - 2. Gueule de Bête

2CP - ORKS IS NEVER BEATEN

2CP - TOUGH AS SQUIG-HIDE

2CP - UNBRIDLED CARNAGE
3 unités | 300 points | 30 %
Soutien
Chariot Kraz'os
11 | 220

MCCCTFEPVACdSvg
8-16 PV 125+5+888-16673+
4-7 PV 9--6-4-7D6--
1-3 PV 6--4-1-3D3--

Equipement : Gros fling' (3), Kanon, Lobeur, Rouleau kompresseur, [Kustomization] Forteresse Roulante
Aptitudes : Attaque de Chariot Kraz'os, Brinquebalant, Explosion (6ps - D3 BM), On y Va !, Transport (12), Waaagh!
Mots clés : Chariot, Charriot Kraz'os, Transport, Véhicule
Mots clés de faction : Ork, Goff

2CP - RAMMING SPEED
Dreds eud' la Mort
6 | 115

MCCCTFEPVACdSvg
63+5+578373+

Equipement : Karbonizeur (2), Lance-rokettes (2)
Aptitudes : Bande de Dread, Brinquebalant, Explosion (3ps - D3 BM), On y Va !, Waaagh!
Mots clés : Dreds eud' la Mort, Marcheurz, Véhicule
Mots clés de faction : Ork, Goff

2CP - RAMMING SPEED
2 unités | 335 points | 33.5 %

Points : 51 | 995
Commandement : 6
Figurines : 40
Unités : 9

Abattez-le : 7
Assassinat : 7
Abhorrez le sorcier : 0
Pas de prisonniers : 41
Photo aléatoire
Ork

1 Ork par Reldan
Licence Creative Commons
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