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[Seigneur de Guerre]
Boss de Guerre en Méga-armure
6 | 115
2CP - UNBRIDLED CARNAGE
Until the end of the phase, each time a model in that unit makes an attack, it scores an additional hit on an unmodified hit roll of 5+ instead of 6. 2PC - ORKS IS NEVER BEATEN Use this Stratagem in the Fight phase, when an ORKS CHARACTER model in your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished making attacks. If the selected model’s characteristics change as it takes damage, use the bottom row of that model’s profile when resolving those attacks. After resolving the destroyed model’s attacks, it is then removed. |
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1 unité | 115 points | 11.5 % | ||||||||||||||||||||||||||||||||||||||||
Troupes | ||||||||||||||||||||||||||||||||||||||||
Boyz (10)
5 | 95
1CP - GET STUCK IN LADZ!
Use this Stratagem in the Fight phase, when a BOYZ or BEAST SNAGGA BOYZ unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a pile in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate. |
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Boyz (10)
5 | 100
2CP - GROT SHIELDS
Use this Stratagem at the start of your opponent’s Shooting phase. Select one ORKS INFANTRY unit from your army, then select one GRETCHIN INFANTRY unit (excluding CHARACTER units) from your army that is within 6" of that unit. Until the end of the phase, enemy models cannot select the selected ORKS INFANTRY unit as a target if the selected GRETCHIN INFANTRY unit is a closer visible target. |
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Gretchins (10)
2 | 50
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3 unités | 245 points | 24.5 % | ||||||||||||||||||||||||||||||||||||||||
Attaque rapide | ||||||||||||||||||||||||||||||||||||||||
Boyz sur Squigliers (3)
4 | 80
2CP - TOUGH AS SQUIG-HIDE
Use this Stratagem in any phase, when a BEAST SNAGGA INFANTRY, BEAST SNAGGA CAVALRY or BEAST SNAGGA MONSTER unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. 2CP - UNBRIDLED CARNAGE 2CP - MONSTER HUNTERZ Use this Stratagem at the start of any phase. Select one enemy MONSTER or VEHICLE unit and up to 3 BEAST SNAGGA units from your army. Until the end of the phase, each time an attack is made by a model in one of the selected BEAST SNAGGA units that targets the selected MONSTER or VEHICLE unit, add 1 to that attack’s wound roll. |
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Kopters d'la Mort (3)
8 | 155
2CP - RAMMING SPEED
Use this Stratagem in your Charge phase, when an ORKS VEHICLE unit from your army is selected to charge. Until the end of the phase, when making a charge roll for that unit, roll 3D6 instead. Until the end of the phase, when that unit finishes a charge move, select one enemy unit that is within Engagement Range of it and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. 2CP - CLOUD OF SMOKE Use this Stratagem at the start of your opponent’s Shooting phase. Select one SPEED FREEKS VEHICLE unit from your army. Until the end of the phase, while a friendly SPEED FREEKS VEHICLE unit is within 6" of the selected unit, each time a ranged attack targets that unit, subtract 1 from that attack’s hit roll. |
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Nob sur Squig Krazeur
4 | 65
2CP - ORKS IS NEVER BEATEN
2CP - TOUGH AS SQUIG-HIDE 2CP - UNBRIDLED CARNAGE |
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3 unités | 300 points | 30 % | ||||||||||||||||||||||||||||||||||||||||
Soutien | ||||||||||||||||||||||||||||||||||||||||
Chariot Kraz'os
11 | 220
2CP - RAMMING SPEED
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Dreds eud' la Mort
6 | 115
2CP - RAMMING SPEED
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2 unités | 335 points | 33.5 % |
Points | : | 51 | 995 |
Commandement | : | 6 |
Figurines | : | 40 |
Unités | : | 9 |
Abattez-le | : | 7 |
Assassinat | : | 7 |
Abhorrez le sorcier | : | 0 |
Pas de prisonniers | : | 41 |
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